Traveller-digest        Friday, July 30 1999        Volume 1999 : Number 907



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

More Metric Conversions
RE: Spacecraft Combat ratings questions
Spacecraft Combat ratings questions
Re: Stoning 
Re: Stoning 
Splat Gun (was Re: Republishing CT materials)
Re: Splat Gun
RE: Spacecraft Combat ratings questions
Re: GT and Short vs Long Term Access (and super-duper thruster modules)
Re: Splat Gun
Re: Splat Gun
Re: Splat Gun
The Tree of Life (was Re: Devi Intelligence)
Critter Classifications
Re: Average Density of Cargo?
Luggage as Cargo (was: Re: Average Density of Cargo?)
RE: Spacecraft Combat ratings questions
Mostly off-topic
Request for help
Re: by now well off topic
Re: Galactic North: The Last Word?
Leave ports (was Re: [OT] Sympathy)
Re: Request for help
Re: Request for help
Re: Request for help

----------------------------------------------------------------------

Date: Thu, 29 Jul 1999 22:00:28 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: More Metric Conversions

I've been out of touch with the TML for a month; after reading 140+
digests, I'm finally caught up.

More Metric Conversions
- -----------------------

Dave Nelson wrote:
>1 million microphones = 1 megaphone

Nope. That's 
1 million phones = 1 megaphone
1 millionth phone = 1 microphone

>2000 mockingbirds = two kilomockingbirds
>10 cards = 1 decacards
>10 millipedes = 1 centipede
Yep. Checks with my source.

There are also:
10^12 bulls = 1 terrible
10^9 lows = 1 gigolo
10^-12 boo = 1 picoboo
10^-18 boy = 1 attaboy
1/10 mates = 1 decimate
200 withit = 2 hectowithit
(from Fundamentals of Physics, 3rd ed, Halliday & Resnick)

and
10^-18 low = 1 piccolo
10^-12 urn = 1 attorney
10^-9 goat = 1 nanny goat
2/1000 nurse = 2 milliners
10^9 antic questions = 1 gigantic question = 1 megawatt
10^12 pins = 1 terrapin
10^12 mites = 1 termite
10^12 wrists = 1 terrorist
PI/4 square tuitt = 1 round tuitt
  

------------------------------

Date: Thu, 29 Jul 1999 16:46:44 -0700
From: "moran" <silente@gte.net>
Subject: RE: Spacecraft Combat ratings questions

> >So my first question is:  It seems that Battle Rider has no "design
> system";
> >i.e. you can only fight with the ships given.  Has there ever been
> published
> >(or has anyone developed on their own) a way of converting from ships'
> >ratings (a la FF&S or HG or BL or whatever) to the ratings system used in
> >BR.  Or is this obvious and am I missing something?
>
>
> Well, in the back of the Battle Rider rulebook there's a set of tables (in
> the Interfacing with TNE section) allowing conversion of ships from FFS to
> BR. I've whacked together an Excel sheet to do the donkey work
> and generate
> html code automatically.
>
> www.nickb.ndirect.co.uk/batrider/batrider.html
>
Duh, I knew I had to be missing something :)

Thanks for providing that info; now I just need to compute to IS and FFW
scale.

Jason
silente@gte.net

------------------------------

Date: Thu, 29 Jul 1999 22:51:45 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Spacecraft Combat ratings questions

Jason wrote: 

>My second question is similar:  Imperial Squadrons tells you how to
>develop squadrons of a certain strength based on the economics of a >given
Pocket Empire...

It does? It claims to, but all I could find was an armwave in that general
direction. I couldn't convert either PE military budgets or ATT/DEF, TRN,
JMP factors into IS squadrons without introducing arbitrary fudge factors.

>but is there a way to convert already designed ships into a certain
>squadron rating.  Say, for example, you have a BatRon consisting of 3
>Battleships (BB Sylea) and 5 Cruisers (CA Mercury).  Is there a way to
>determine the BatRon attack-defense-bombardment ratings a la FFW or T4
>Imperial Squadrons?

Going from PE to IS, I finally took 1/10 the PE military size and gave a
planet that many TCr worth of ship squadrons to plug into the base squadron
cost table on p28. IMTU, that gave Sylea with a population of 30 billion at
TL-11, a fleet of about 7 90 kton Federation class battleships (the
predecessor to the Coronation class) and about a dozen 30 kton cruisers,
plus tankers etc.  Those numbers felt about right to me, but if someone
wants to disagree, I'll listen to what's wrong with them. 
I got so frustrated trying to make the numbers match that I gave up trying
to go the other direction.
  

------------------------------

Date: Thu, 29 Jul 1999 22:56:24 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Stoning 

> > Keven R. Pittsinger writes:
> > >> No one wil stone anyone, even if, and I want to make this
> > >> perfectly clear, even if they say Cliff...argh (thump,
> > >> wham, thot...)
> > >OK, so you hid all the grass & flushed all the acid down the toilet?
> > 
> > It was an obscure Monty Python's "Life of Brian" reference.
> > 
> > Peez
> > 
> 
> He is not *the* Clif... he's just a very naughty boy...

No spanking for him, then.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Thu, 29 Jul 1999 23:38:04 -0400
From: "Daniel Phelps" <phelpsd@gate.net>
Subject: Re: Stoning 

Odd that the subject of stoning should come up I have a friend that tells
the story of a reluctant participant at one.  Seems that he spent a great
deal of time in the Moslem world Pakistan Bangladesh etc. working for
various US Agencies, he was never too specific.  They still stone in such
places for various crimes.  On occasions pushy American tourists would find
that what was a possible bit of interesting ;local color was far to
interesting.  Faced with a pile of rocks and a large crowd suddenly looking
at you because you are not throwing also.  An interesting moral dilemma to
throw or not to throw.  If you do not throw it is an insult to their society
and religion  if you do throw then you are helping to put someone to death.
Oddly he told me of one tourist who got far to much into the spirit of it
and was having a great time.   It seems that it is considered a great moral
obligation but not one to take pleasure in.   He was lucky they didn't stone
him too.   Makes a great little side bar in a game don't you think?

------------------------------

Date: Fri, 30 Jul 1999 00:09:29 EDT
From: GypsyComet@aol.com
Subject: Splat Gun (was Re: Republishing CT materials)

>>Was asked:
>
>>Anybody remember something called the "Splat Gun" ?
>
>
>Sure do, two places different weapons, it was an article in "White Dwarf" if
>I remember correctly, a shoulder fired multitubed accelerator "rifle" anti
>armor type weapon.  The name came from the sound made when it hit some

 I'm pretty sure there was one in Space Gamer many years ago. It fired ten
snub rounds in timed sequence to make BIG holes in things. First, IIRC,
were five HEAP rounds in a regular pentagonal pattern, followed closely
by five straight HE in a slightly smaller pentagonal pattern. Made for big
messes, but had a real kick...

GC

------------------------------

Date: Fri, 30 Jul 1999 00:53:49 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Splat Gun

Bill Barton wrote the article in Space Gamer #56, October 1982, "The Splat
Gun".  It details a weapon, originally developed by the Aslan at TL 10-11 to
replace the RAM GL as an anti-armot, anti-battledress weapon for use again
higher TL enemies.  Ten shell HEAP/HE burst that makes a drilling action.
AKA the Can Opener.  Outlawed in Imperial space.  Will take out an AFV or up
to four BD'd personnel.  Nice package.  More info on request.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, Webslinger

------------------------------

Date: Thu, 29 Jul 1999 19:29:09 -0700
From: "moran" <silente@gte.net>
Subject: RE: Spacecraft Combat ratings questions

<snip>
> Jason wrote:
>
> >My second question is similar:  Imperial Squadrons tells you how to
> >develop squadrons of a certain strength based on the economics
> of a >given
> Pocket Empire...
>
> It does? It claims to, but all I could find was an armwave in that general
> direction. I couldn't convert either PE military budgets or ATT/DEF, TRN,
> JMP factors into IS squadrons without introducing arbitrary fudge factors.

A bit of a misunderstanding here... I was not trying to say that you could
convert from the stats of the actual military units as presented in Pocket
Empires (the book), but rather you could build squadrons based on the
economics of your pocket empire (the entity).  If I were to use PE and IS
together, I would ignore PE's military units, using my Planetary UPP info to
construct the fleets and military units based on the rules of IS.

>
> >but is there a way to convert already designed ships into a certain
> >squadron rating.  Say, for example, you have a BatRon consisting of 3
> >Battleships (BB Sylea) and 5 Cruisers (CA Mercury).  Is there a way to
> >determine the BatRon attack-defense-bombardment ratings a la FFW or T4
> >Imperial Squadrons?
>
> Going from PE to IS, I finally took 1/10 the PE military size and gave a
> planet that many TCr worth of ship squadrons to plug into the
> base squadron
> cost table on p28. IMTU, that gave Sylea with a population of 30
> billion at
> TL-11, a fleet of about 7 90 kton Federation class battleships (the
> predecessor to the Coronation class) and about a dozen 30 kton cruisers,
> plus tankers etc.  Those numbers felt about right to me, but if someone
> wants to disagree, I'll listen to what's wrong with them.
> I got so frustrated trying to make the numbers match that I gave up trying
> to go the other direction.

Can you give me the UPP of Sylea (I don't own any T4 other than IS, PE, and
FF&S2).  I'd like to see what I get using the IS system.

jason
silente@gte.net

------------------------------

Date: Thu, 29 Jul 1999 23:03:44 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: GT and Short vs Long Term Access (and super-duper thruster modules)

>> Anyone care to explain the cost of GTL12 thruster modules to me?
>> I calculate them at MCr 0.65 each (GT lists them as MCr0.29 each).

>It's a bug; they're computed at $40/lb.  After it was pointed out, the 
>general decision was to ignore the problem.

I assume the same goes for the maximum air speed of very good streamlined ships
(i.e. GT default streamlining) being 740mph?

------------------------------

Date: Fri, 30 Jul 1999 15:33:40 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Splat Gun

- ----- Original Message -----
From: Sword Worlder <swordworlder@clinic.net>
To: <traveller@lists.imagiconline.com>
Sent: Friday, July 30, 1999 2:53 PM
Subject: Re: Splat Gun


> Bill Barton wrote the article in Space Gamer #56, October 1982, "The Splat
> Gun".  It details a weapon, originally developed by the Aslan at TL 10-11
to
> replace the RAM GL as an anti-armot, anti-battledress weapon for use again
> higher TL enemies.  Ten shell HEAP/HE burst that makes a drilling action.
> AKA the Can Opener.  Outlawed in Imperial space.  Will take out an AFV or
up
> to four BD'd personnel.  Nice package.  More info on request.
>
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> The TRAVELLER Domain
> http://www.downport.com
> Colin Michael, Webslinger
>

This in CT stats?  I'd like a copy if those if I might trouble you?

- -- The Roc

------------------------------

Date: Thu, 29 Jul 1999 22:31:01 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Splat Gun

From: Sword Worlder <swordworlder@clinic.net>
Subject: Re: Splat Gun


>Bill Barton wrote the article in Space Gamer #56, October 1982, "The Splat
>Gun".  It details a weapon, originally developed by the Aslan at TL 10-11
to
>replace the RAM GL as an anti-armot, anti-battledress weapon for use again
>higher TL enemies.  Ten shell HEAP/HE burst that makes a drilling action.
>AKA the Can Opener.  Outlawed in Imperial space.  Will take out an AFV or
up
>to four BD'd personnel.  Nice package.  More info on request.


    More, more.  Hopefully in CT or MT stats.

Legate Legion
ICQ # 8973001
legate@futureone.com

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Thu, 29 Jul 1999 23:01:00 -0700 (PDT)
From: Jetrock <jetrock@emrl.com>
Subject: Re: Splat Gun

On Thu, 29 Jul 1999, Legate Legion wrote:

> From: Sword Worlder <swordworlder@clinic.net>
> Subject: Re: Splat Gun
> >Bill Barton wrote the article in Space Gamer #56, October 1982, "The Splat
> >Gun".  It details a weapon, originally developed by the Aslan at TL 10-11
> to
> >replace the RAM GL as an anti-armot, anti-battledress weapon for use again
> >higher TL enemies.  Ten shell HEAP/HE burst that makes a drilling action.
> >AKA the Can Opener.  Outlawed in Imperial space.  Will take out an AFV or
> up
> >to four BD'd personnel.  Nice package.  More info on request.
> 
> 
>     More, more.  Hopefully in CT or MT stats.

AHL stats:
Effective=50m(25)+4;Long=250m(20)+2;Very Long=500m(15).

CT stats:
Range:
Close -3, Short +1, Medium +6, Long 0, Very Long, -4
Armor DMs:
None=+5;Jack=+5;Mesh=+4;Cloth=+3;Reflec=+5;Ablat=+4;Battle=+1.
Damage is 4d per shell hit.
The rounds spread out like shotgun shells at long ranges. At Close and
Short ranges, all 10 rounds hit a human-sized target or vehicle; at Medium
range all 10 hit a vehicle and perhaps 4 hit a human. Bu long and very
long range, the "group hits for shotguns" rule may be used, with each of
four adjacent human-sized targets taking two shells each and up to two
adjacent ATV-sized targets splitting the burst between them. Firing at
short range is not recommended unless the firer is wearing battledress,
and firing at close range is considered a very spectacular method of
committing suicide.

For MegaTraveller, I suppose I'd estimate it as a weapon with Pen/Atten
25/2, ROF 10, Damage 4, max range Very Long, recoil/signature both Hi.
Magazine capacity is 10. Note that the magazine empties itself in one
10-round "shot."

- --Rev. Jetrock, founder of UBERKUNST, Freelance Digital Appliance Healer
http://emrl.com/~jetrock for UBERKUNST and MONSTER ATTACK information!

------------------------------

Date: Thu, 29 Jul 1999 23:22:32 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: The Tree of Life (was Re: Devi Intelligence)

[Note on the discussion of the classification of terran life).

All life is classified into three groups ("domains"); the Archea (also
known as the Archebacteria (I may have the spelled wrong)), the Eubacteria
(formerly the "true bacteria") and the Eukaryotes.

The Eukaryotes branch out with varous members splitting off
until you get the the three branches for the three "kingdoms"; fungi,
plants and Animals.  (Note, genitically, all these are a rather small "bud"
on the larger tree of life).

A copy of the tree can be found at
http://www.panspermia.org/tree.htm
(It is flakey web site (ignore all that drivel about "cosmic ancestry), but
they have the best picture of the tree I could find on the web.  For more
detail see http://phylogeny.arizona.edu/tree/phylogeny.html)

Plants are that short line going to "Zea" (corn, all the other plants are
left off to make the tree readable).  Animals are the line going to "Homo"
(man).  Fungi are the one going to Sachromyces.  Note, the tree shown is
rooted (it shows the Eubacteria splitting off first).  The root of the tree
of life is controversial and far from settled.  Things aren't that simple,
either.  It is known that genes have been laterally transfered between
organisms.
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Fri, 30 Jul 1999 02:35:43 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Critter Classifications

>	Yup. Although the divisions of life into kingdoms, classes,
>	orders, etc. were not initiated with evolution in mind, they
>	are now seen to reflect the common ancestry of related
>	organisms. Thus, any alien life that evolved independantly
>	of Terran life would not be included in "Plantae," "Animalia,"
>	or any other Terran kingdom. Other biospheres might or might
>	not evolve equivelent groups, but they will not be related to
>	Terran groups (unless genes have been transplanted).

Unfortunately, traveller includes a basic assumption that a lot of
transplanting has occurred....

And, while unlikely, it is possible that some "crossbreeding" might occur.
The odds do severly suggest against it, however.

William F. Hostman
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn t4- tt+ to- ?tg ru+ ge 3i+ jt-() au+ st+ ls ls- kk+
as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+
"Smith & Wesson: THe original Point and Click interface!"

------------------------------

Date: Thu, 29 Jul 1999 23:39:20 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Average Density of Cargo?

>From: Black ICE <wombat@premier.net>
>Subject: Re: Average Density of Cargo?
...
>Besides, most of my merchant designs tend to be passenger oriented, and
>(IIRC) luggage averages about 1 metric ton per m^3.
>
>Keep in mind that luggage has an important effect on the available cargo
>space for merchant ships (at least those with a bias toward passenger
>traffic).  Don't forget to subtract the average passenger's luggage
>space from a given ship's cargo capacity.  For instance, a standard Far
>Trader from T4 can expect to carry up to six High passengers, plus up to
>ten Low passengers, thus subtracting up to 6.1 dtons from its 64.9 dton
>cargo capacity.

  For CT I always assumed that the 1,000 kg allotment amounted to fairly
trivial volume at best - assume that the 100 kg of the bulkiest stuff is
in the cabin (clothing and grooming, etc.), and that the rest amounts to
maybe 3m^3 locked up in the hold - if used. A good way to discourage the
carriage of needless junk (you _know_ that some jerks will want to bring
empty boxes just to amuse themselves) is to allow unused luggage capacity
to be applied as a credit towards the bar-fridge tab :>

        Steven Hudson

------------------------------

Date: Fri, 30 Jul 1999 02:03:26 -0500
From: Black ICE <wombat@premier.net>
Subject: Luggage as Cargo (was: Re: Average Density of Cargo?)

Steven Hudson wrote:
> 
<<snip>>
> 
>   For CT I always assumed that the 1,000 kg allotment amounted to fairly
> trivial volume at best - assume that the 100 kg of the bulkiest stuff is
> in the cabin (clothing and grooming, etc.), and that the rest amounts to
> maybe 3m^3 locked up in the hold - if used. A good way to discourage the
> carriage of needless junk (you _know_ that some jerks will want to bring
> empty boxes just to amuse themselves) is to allow unused luggage capacity
> to be applied as a credit towards the bar-fridge tab :>

That's why I specifically referred to T4.  On page 75 of FF&S2, luggage
allowances for various types of passage are listed.  Bottom line, the
following amount of cargo hold space is allocated to passengers as
indicated below:

High passage:  14 m^3
Middle passage:  1 m^3
Low passage:  10 kg, which is carried in a .01 m^3 locker (included in
the volume of the low berth)

Note that, for High and Middle passengers, carry-on luggage is _in
addition to_ the allowances listed above, and is stored in the
passenger's stateroom.

Having said all that, I do like your idea of providing an incentive to
take less baggage than one's passage allows.

Of course, the fact that, under T4 rules, a High passenger brings in Cr
10,000 for 5 dtons of space (rations volume being relatively low), while
a Middle passenger brings in Cr 8000 for just under 2.1 dtons of space,
provides incentive to cater to the Middle passage traffic.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Fri, 30 Jul 1999 17:12:06 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: RE: Spacecraft Combat ratings questions

I think in Pocket Empires there is a procedure to convert the various
ratings to local credits. I would just convert the local military budgets to
credits and purchase ships as per the old Trillion Credit squadron.
I would also ignore the squadron sequence in Imperial Squadrons. According
to the introduction this would produce squadrons more appropriate to the
later part of the third imperium, for example the displacement of vessels of
particular types, according to the descriptions at the start of the book do
not match the actual examples provided.

------------------------------

Date: Fri, 30 Jul 1999 19:58:17 +1100
From: Ian or Katts <ianw@orac.net.au>
Subject: Mostly off-topic

This is something I've been meaning to post for a while. It's a
slightly-garbled story about an Australian journeyman soccer player that
would make a great NPC.

The kid gives up soccer at 12, then takes it up again at 17, playing for
Granville in the Sydney competition.

He scores a bunch of goals (his uncle played for Colo Colo in Chile, and
still holds a couple of Chilean scoring records), and an opposing coach, an
old Polish bloke, says 'Look, I've got some friends ... mind if I give one
of them your number'. He says 'Whatever'.

Two weeks later he gets a call from a bloke with a thick Polish accent,
asking if he'd like to come over for a trial game. To Belgium.

He says 'Bullshit', but the tickets arrive the next day by courier, so he
goes over.

The Polish coach knew an agent in Belgium, they'd played together in the
'50s, and the Australian Ned Zelic had done good things in Belgium before
hitting the really big time in Italy, so the agent figured it was worth a go.

The club looking to try him out came last in the first division the year
before, and only just fought off relegation. They were playing a preaseason
match against the team that won the comp the year before.

To cut a long story short, he puts the ball into the back of the net in the
17th minute. The other club claws back another one for a draw later, but
they love him.

He gets signed for a fair chunk of change (Granville's cut is enough to put
hot water into their change rooms), and plays in Belgium until his back
goes halfway through the season (it's a fair jump from training twice a
week for a club side in Sydney and being a full-time professional).

He goes back home, and then after six months of rehab he gets another call
from his Polish mate in Belgium, who has found him another club. The Army
team in the Warsaw district competition.

Journeyman footballers ... gotta love it :)

Pulling this viciously obTrav, has anyone else used the Polo Grounds in
Glisten ? An entire set of polo fields, protected by domes and artificial
gravity ... polo ponis are imported from Tarsus and elsewhere, and Polo
Poni's are a speculative cargo that can get you very very rich or very very
poor as a speculation.

Ian Whitchurch

------------------------------

Date: Fri, 30 Jul 1999 23:19:28 +1200
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Request for help

I'm having trouble getting my browser to reach my site. I can get to it
using via ftp but I can't seem to get to it via the web. Could some kind
soul try and reach it for me.

http://users.netaccess.co.nz/amv/trav/index.htm


Andrew etc
http://users.netaccess.co.nz/amv/
    Listening to way to much Dave Brubeck

------------------------------

Date: Fri, 30 Jul 1999 02:12:01 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: by now well off topic

In mail you write:

> At 07:54 PM 7/28/99 PST, you wrote:
>>In mail you write:
>
>>> Even the ultra-orthodox could pull this off if they used cron.
>>
>>That'd be the same as using timers on lights and appliances, which, as
>>I recall is *not* allowed by some Orthodox Jews.
>
> We've had some interesting discussions of this on rec.arts.sf.fandom.  It's
> a odd but true fact that during the Persian Gulf War, the UO rabbis in
> Israel gave permission to their followers to turn on the radio if they
> heard air-raid sirens, as log as they did it it with a stick or their
> elbow, to mark the sabbath.

Yes, as I understand it, allowances can be made for emergency situations.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 30 Jul 1999 02:13:50 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Galactic North: The Last Word?

In mail you write:

> Okay, I _think_ I can nail this down for everybody finally.
>
> Galactic North as you look at a 2D trav map is *away* from the viewer,
> assuming the galaxy rotates clockwise and assuming that spinward, coreward
> and north are considered the "positive" directions in our coordinate
> system.  Spinward is on the left, trailing on the right, coreward up and
> rimward down.  North is into the page, south out from the page. 
>
> Of course, you could take trailing as the positive direction for that
> axis, or rimward as positive for its axis, and then North becomes towards
> the viewer (use the left-handed three-finger axis trick to see what I
> mean).
>
> Of course, I probably have this all wrong...let me know...

Well, I have the rules for converting from Declination and RA to
galactic co-ordinates (and hopefully, even the functions buried in a
library). So if someone will dig out a couple of stars that are clearly
placed on the map, and give me RA, dec, and distance for both, I can
attempt to convert them to galactic co-ordinates (along with Sol's
co-ordinates) and see whether spinward or trailing comes out "positive".

After all, last I heard we *still* weren't if the spiral arms *lead* or
*trail* the rotation of the galaxy.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 30 Jul 1999 02:19:29 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Leave ports (was Re: [OT] Sympathy)

In mail you write:

> OBT
>
> Would there be many towns in the Civilized universe that could compete with
> Copenhagen or Berlin or New Orleans or Rio or parts of Hong Kong???

Given the number of worlds, population levels, and how long some places
have been settled, I'd be willing to bet that there are places that
make them *all* look like a church social.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 30 Jul 1999 13:53:32 +0200
From: Brendan Greene <lmibgne@eei.ericsson.se>
Subject: Re: Request for help

Andrew Moffatt-Vallance wrote:
> 
> I'm having trouble getting my browser to reach my site. I can get to it
> using via ftp but I can't seem to get to it via the web. Could some kind
> soul try and reach it for me.
> 
> http://users.netaccess.co.nz/amv/trav/index.htm


Worked for me.
/BR
Brendan.

------------------------------

Date: Fri, 30 Jul 1999 08:02:26 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Request for help

I tried getting your website and couldn't.  I couldn't even pull up the main
server there.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Fri, 30 Jul 1999 13:03:15 +0100
From: Ewan Quibell <E.D.Quibell@bton.ac.uk>
Subject: Re: Request for help

I got this :-

********************
ERROR

The requested URL could not be retrieved



While trying to retrieve the URL:
http://users.netaccess.co.nz/amv/trav/index.htm 

The following error was encountered: 

      Connection Failed 

The system returned: 

    (61) Connection refused

The remote host or network may be down. Please try the request again. 
********************

Hope this helps

Ewan

Andrew Moffatt-Vallance wrote:
> 
> I'm having trouble getting my browser to reach my site. I can get to it
> using via ftp but I can't seem to get to it via the web. Could some kind
> soul try and reach it for me.
> 
> http://users.netaccess.co.nz/amv/trav/index.htm
> 
> Andrew etc
> http://usersnetaccess.co.nz/amv/
>     Listening to way to much Dave Brubeck

- -- 

   Ewan Quibell                       Their's not to make reply,
   Senior Communications Engineer     Their's not to reason why,
   Computer Centre                    Their's but to do and die:
   University of Brighton             Into the valley of Death
                                      Rode the six hundred.
   E.D.Quibell@brighton.ac.uk              Alfred, Lord Tennyson

   #include<stddisclaimer.h>

   My spelling is entirerly due to dyslexia, typos, and poetic license

------------------------------

End of Traveller-digest V1999 #907
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